Explaining Mis/Dis-Information in Gameplay
Sun, Dec 14
|Google Meets
Explore how misinformation and disinformation can be modeled through game design, and how gameplay reveals the dynamics of information warfare.


Time & Location
Dec 14, 2025, 11:00 AM – 12:00 PM
Google Meets
Guests
About the event
About the Event
Games are full of information, but how do we design them to capture the messy realities of misinformation and disinformation?
In this interactive teach-in, we’ll explore how to create mechanics that model information warfare in ways that are both accurate and engaging. Drawing on his own award-winning game designs, Scott DeJong will share design strategies that illuminate how disinformation spreads, how players respond, and what this means for education, policy, and wargaming practice.
This session is ideal for anyone interested in the intersection of communication, strategy, and game-based learning, and offers valuable insights for both new and experienced wargame facilitators.
About the Speaker
Scott DeJong is a game designer and researcher finalizing his PhD in Communication at Concordia University in Montreal. His work examines tactics of media manipulation and builds tools to teach, research, and develop policy insights around misinformation and disinformation.
Tickets
General Admission
📅 Date: Saturday, November 15 🕗 Time: 11 AM - 12 PM EST 📍 Location: Remote – Google Meet
$0.00
Total
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